December 20, 2008

DeepNote Revisited! Playin’ some downloaded songs

I’m back at home for winter break now, so I of course had to go visit DeepNote! There have been a bunch of new really tough songs released for GH3, so we figured we’d try playing them. The video below … Continue reading

August 6, 2008

DeepNote Walkthrough video

I’m excited to announce the release of the DeepNote Walkthrough video. It is a full, detailed explanation of how the bot works. It will be submitted along with our contest entry to parallax to compete in the upcoming propeller design challenge. Continue reading

July 14, 2008

DeepNote makes Engadget!

DeepNote managed to make it onto engadget, a popular tech blog Continue reading

July 7, 2008

DeepNote finally plays “Through the Fire and the Flames”

Everybody’s been asking for a video of it, so here it is. Enjoy:

June 30, 2008

Work Continues, Camera Battery Dies

Oops, I forget to charge my camera battery, so no pictures today we managed to get some the next day (posted below), but here’s what we’ve done recently. We completely finshed the metal rack that will hold the sensors, and … Continue reading

June 26, 2008

Official Bot Name and Website Launch!

As we near the finish line with our Guitar Hero Bot, we are pleased to announce its official name and website! Continue reading

Playing on the XBOX 360

June 26, 2008

Exciting Developments

It may be hard to believe, but somehow, we are still working on the bot :) Here’s what I’ve got for ya: The delay switch is now fully programmed and functional. This means that the distance between the sensor bar … Continue reading

Finished Guitar

June 20, 2008

Analyzing Outputs, Tweaking Code, Adding Features, and finishing the Guitar

I haven’t posted an update in a while, but it’s purely because we’ve been so busy with the bot. As the long title of this post implies, we’ve gotten a lot accomplished recently, including finishing the guitar! (not the whole … Continue reading

June 14, 2008
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Testing Mounting Solutions

As we finish tweaking our programming, we’ve been testing options for mounting our sensors. After first experimenting with a plexiglass mount, we moved on to velcro (with a temporary lego and K’nex mount). That was too difficult to adjust, so … Continue reading